this month was, in fact, somewhat more fruitful than the last. wow!
work started on the coding part of battles! currently all that's been done is XP has been effectively removed, but there is a plan for how stocks will be implemented, replacing the Guard function. none of us know javascript, the programming language that RPG Maker MV uses, but i will try my best with coding it. this month for sure
work on battle sprites has also started. they're quite annoying just because of how many each character requires, but unlicensed therapist and one of the bosses are now about half complete. unlicensed therapist gains limbs in his animations (see below). a strata cut animation has also been made for the blood magic (don't see below)

old brainland has some cool weird claymation flora now :)
a little bit of work was done on the temple again too : )

the game has a custom font now because the default one was quite boring. currently it looks like this - it's a mesh of two random fonts found from googling for .ttf files, it might be changed later on. it's silly

a few random graphics got made. you don't get to see them now. they'll be better in-game
also this guy's here

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here's to an even more fruitful december -ben
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